![]() Initiationįirst trait in Initiation is The Road of Trial, “”Once having traversed the threshold, the hero moves in a dream landscape of curiously fluid, ambiguous forms, where he must survive a succession of trials.”” (Campbell 89). The crossing of the First Threshold is presented shortly in The Alchemist when Santiago sells his flock of sheep to a friend and sail to Tanger in North Africa, starting his adventure, as he feels the omens are on his side which gives him confidence. He might leave on the back of a horse or might be swallowed into the new world ( Volgar 127). In this trait the hero says his farewell to his family, friend or maybe his tribe. After all preparation for the adventure have been made, fears are controlled and confident is gained and all that is left is for the hero is to commits to the adventure. The last trait in this phase is The Crossing of the First Threshold. The pair of stones are the magical aid the mentor gave to Santiago. When you are unable to read the omens, they will help you to do so.”” (Coelho 31). The black signifies ‘yes’, and the white ‘no’. The king gives advices to Santiago and also a pair of stones to help him in his journey, “”They are called Urim and Thummim. The king encourages Santiago into taking a further step in his life, and not letting go of an adventure that he might have been waiting for, for a long time. ![]() In The Alchemist the mentor is presented as Melchizedek a king of Salem whom Santiago meets after leaving the Gypsy woman store and being confused by her interpretation of his dream. A mentor gives an insight to what might await the hero, advices to what he should be prepared for and might even give magical aids to the hero so he or she can be confident and set to the adventure (Voytilla 5-12). ![]() “”One has only to know and trust, and the ageless guardians will appear.”” (Campbell 66). Hero needs guidance for his adventure and this is what the supernatural aid is for, and the mentor can be anything or anyone but mostly, an old man. Secondly in the departure phase is meeting with the mentor, or as Campbell call it Supernatural Aid. However this call is indirect and would not have been understood without the interpretation of the Gypsy woman who says “”…you must go to the Pyramids in Egypt…There you will find a treasure…”” (Coelho 15). The vision Santiago dream of is his call, as a call to adventure can happen in any form. The first trait-the call to adventure- might be a little hard to notice In The Alchemist, as it take place when Santiago dreams of a treasure under the pyramids while he is in his homeland Andalusia. The unknown world would be presented as a far, mysterious or scary place (Campbell 58). All heroes’ journey begin in the known comfortable world of the hero which would be presented in the beginning of myth and a call to adventure will occur in order for the hero to enter the unknown world in which the adventure will take place in. Departureįirstly, The Call to Adventure which is one of the major traits in heroes’ journeys as it sets the start of the adventure. The following lines will explain the major traits of the pattern in the hero’s journey as presented in The Alchemist divided into three main sections: departure, initiation and return. In The Alchemist, Coelho uses many characteristics of the hero’s quest, all of the following patterns can be found in the journey of the protagonist Santiago, regardless of being clear or indirect.
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